Creative

Game of Homes opening sequence animation

This week, and to be more specific, yesterday, today, and tomorrow, the Architecture Revue Club from the University of Sydney will present Game of Homes, the 2012 annual performance.

Architecture revue Game of Homes official poster

As mentioned before, apart from musical director, I also did some AV stuff – such as this opening sequence. Check it out :)

It was essentially a one-man rush job. Blender was used for most of it, except for adding the credit names, which was done in Adobe Premiere. The few image textures that were used were done in the GIMP. Total time taken including rendering was ~4 days.

Rendering was done with Blender Internal, with an average of ~20 seconds per frame at some silly arbitrary resolution ~1100x~500px. BI was the obvious choice for speed. Blender VSE was used for sequencing and sound splicing.

The workflow was a little odd – essentially post processing was done first, followed by basic materials, and then camera animation. Based on the camera animation modelling and material tweaking would be done as necessary.

Comments welcome :)

Life & much, much more

Game of Homes – upcoming Architecture Revue

Have you ever watched Game of Thrones? I haven’t, but that hasn’t stopped me or the rest of the folks from our faculty from creating this year’s annual Architecture Revue performance.

Game of Thrones - Architecture Revue

If you’re in Sydney and want to kill some time, come along and watch the show. If Australian university humour isn’t quite your thing, come along anyway to listen to the band.

Apparently it’s got knife-wielding priests, ghostly giraffes, and moose- but don’t take it from me, take it from yourself after you watch the show.

OK, enough blatant advertising, and apologies for the terrible pun.

For those interested, my main role is as musical director, though of course I do a bunch of Audio/Visual stuff too, and I shall post a bit more about that later.