Creative

Game of Homes opening sequence animation

This week, and to be more specific, yesterday, today, and tomorrow, the Architecture Revue Club from the University of Sydney will present Game of Homes, the 2012 annual performance.

Architecture revue Game of Homes official poster

As mentioned before, apart from musical director, I also did some AV stuff – such as this opening sequence. Check it out :)

It was essentially a one-man rush job. Blender was used for most of it, except for adding the credit names, which was done in Adobe Premiere. The few image textures that were used were done in the GIMP. Total time taken including rendering was ~4 days.

Rendering was done with Blender Internal, with an average of ~20 seconds per frame at some silly arbitrary resolution ~1100x~500px. BI was the obvious choice for speed. Blender VSE was used for sequencing and sound splicing.

The workflow was a little odd – essentially post processing was done first, followed by basic materials, and then camera animation. Based on the camera animation modelling and material tweaking would be done as necessary.

Comments welcome :)

Dion Moult

I've been developing software for well over 10 years, work as an architect (not the computer kind, the regular sort), and am classically trained as a pianist. I try to do the right thing when I get the chance in my field, such as through contributing to open-source communities and promoting sustainable living.

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