Blog posting has been slow lately. This is mostly due to real life and connectivity issues, but despite this I have had some time to dabble in the various public projects I juggle. The pace is not rapid enough to be able to keep up a alternate-day post like I used to, but is suitable [...]
Blog posts are getting a little r- wait a minute- oh, there haven’t been many blog posts! This of course doesn’t mean I’ve been lounging around doing nothing, but probably means I’m doing more since I’m not clearing out the random gunk that accumulates in that little hole in my brain. Anyways, firstly the project [...]
KDE 4.5 is out! (Yes, I am a little late) I was really happy to have contributed just that little bit to this release and hopefully that trend continues. Just wanted to say how much I appreciated this DE and to congratulate and thank everybody for their hard work. Something else that could be interesting [...]
This coming Sunday (25th) the first WIPUP beta version will get released. I’ve been working hard to ensure that this first beta truly will be feature-complete and bug-free. I was quite delighted this morning when I found a few Brazillian game developers had tried out WIPUP (and a few of its live-only features succesfully) for [...]
Things have been going absurdly slow lately. No commits to WIPUP. No new ThoughtScore models (though a few more seconds of video have been added). Nothing open-source related (except for trying out the Ubuntu beta1 on a box). Even schoolwork has slowed. Because I fully emphathise that people with a grip of things wouldn’t give [...]
The ThoughtScore project is another gypsy on my to-do list along with the BMR. It seems as though the world of 3D graphics and I are drifting slowly apart. It’ll be such a pity to let it go, so I want to make a serious effort and continue the amazing progress I once had on [...]
The ThoughtScore Project has made crazily slow but steady progress over the past few months. But those watching the Twitter feed would have noticed that I’ve spent a lot more work on it recently, mostly being re-renders and overnight-renders. Of course, with the ability to use Blender on my phone work has sped up considerably. The [...]
OK, it’s Penguin Day again! Those who have been spying via the Twitter feed would’ve noticed quite a few feeds formatted as a Git commit as well as some references to project ThoughtScore and POSE2. I do believe I’ve talked about those two projects of mine before, but always pretty vaguely. So I’ve decided to [...]
Some schancy schmatts with the nodes in Blender showing tests for the shuttle launch scene in The ThoughtScore Project: …and another version with shameless and blatant advertising scrawled all over it: More cool stuff and updates and small previews and other jazz to come.
Yes, I’m quite literally back from my month long excursion around the world! I will post about that another time, but I’m jet-lagged and tired because my A levels will be starting in a short while. So, I believe it’s time to let you do the work. (I know you love my stuff, but I [...]
Ahh! ThoughtScore! The finest of all my projects (the slowest, too). Well, it’s been updated! View the ThoughtScore update! You know you want to check it out. Note: the update is my last post on that page. The first post was a pretty old update. You can also check out pages 1 and 2 of [...]
So, firstly, you can now visit http://e2-productions.com/ and see the awesome new work-in-progress. So far all that is up is a very simple website layout, a home page with some brief information, and a resources page. Upcoming soon in the world of Moult will be some awesome updates to Cobramilk.com, including a special edit in [...]
© thinkMoult. Running WordPress based on DePo Skinny Theme.