Just a quick history lesson. In the introductory post we highlighted several tell-tale symptoms that KDE.org had a very big usability and design problem. In part 1 of the war, we discussed a back-to-basics question what are we trying to communicate, what are we trying to achieve, and outlined goals for our various target audiences. [...]
Imagine a computer system that was semantic. For those unaffiliated with this concept, this is similar to having your computer understand you as a human would. This is often easier to explain through examples. For example, when you click that spot on the screen, that’s because you want to achieve something. The computer understands what [...]
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