<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>thinkMoult &#187; graphics</title>
	<atom:link href="http://thinkmoult.com/tag/graphics/feed/" rel="self" type="application/rss+xml" />
	<link>http://thinkmoult.com</link>
	<description>Seriously who ever reads this description.</description>
	<lastBuildDate>Sun, 22 Jan 2012 04:58:16 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Back from SIGGRAPH Asia 2008</title>
		<link>http://thinkmoult.com/2008/12/13/back-from-siggraph-asia-2008/</link>
		<comments>http://thinkmoult.com/2008/12/13/back-from-siggraph-asia-2008/#comments</comments>
		<pubDate>Sat, 13 Dec 2008 13:10:20 +0000</pubDate>
		<dc:creator>Dion Moult</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[asia]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[siggraph]]></category>

		<guid isPermaLink="false">http://thinkmoult.com/?p=313</guid>
		<description><![CDATA[Well, I&#8217;ve been pretty inactive in terms of blog posts given the hectic series of events that were lined up. However now, thing&#8217;s are a lot calmer (in the most free sense of the word) and I&#8217;ll be back to my a post every 2 days schedule. Lot of fun fun fun in store. For [...]
No related posts.]]></description>
			<content:encoded><![CDATA[<p><a href="http://thinkmoult.com/wp-content/uploads/2008/12/siggraph_asia08_150.gif"><img class="alignright size-full wp-image-314" title="siggraph_asia08_150" src="http://thinkmoult.com/wp-content/uploads/2008/12/siggraph_asia08_150.gif" alt="" width="150" height="150" /></a>Well, I&#8217;ve been pretty inactive in terms of blog posts given the hectic series of events that were lined up. However now, thing&#8217;s are a lot calmer (in the most free sense of the word) and I&#8217;ll be back to my a post every 2 days schedule. Lot of fun fun fun in store.</p>
<p>For those who have been following <a href="#mce_temp_url#">my Twitter feed</a>, you would know that I&#8217;ve recently finished my music exam, then flown over to Singapore to attend the last day of SIGGRAPH ASIA 2008. What is SIGGRAPH? Well, it&#8217;s basically to 3D modelers, animators, graphic artists and the like what E3 is to gamers (or if you don&#8217;t know what E3 is, it&#8217;s like what &#8220;<em>Palace Erotica</em>&#8221; is to a pervert). Firstly, being an absolute klutz, I didn&#8217;t snap any photos or cool pictures of the exhibitions and whatnot. Secondly, devoid of any income, I can&#8217;t exactly cough up 850 Singapore Dollars to pay for full registration which entitles me to view everything &#8211; so I went for free, only attending the (limited) exhibition. Thirdly, I&#8217;ll have you know that I&#8217;m all for open-source, so any demonstations there (all on proprietary software) could not be replicated exactly: the most I can do is check out the concepts, and apply them the best I can.</p>
<p>Again, my apologies for no happy pictures (apart from that logo I ripped off up there), so all I&#8217;ll give are boring, vague descriptions of what I experienced. Ok, I didn&#8217;t get to view the Computer Animation Festival (shucks!) due to my &#8220;Exhibitions Only&#8221; free pass. That&#8217;s probably one of the best things I missed. Well, there was obviously the NVidia and ATI stalls competing against each other (Go NVidia!), showcasing how their awesomely powerful hardware can do such awesome real-time rendering. Ooooh. There was a huge Autodesk (lol, now huge both physically and virtually) desk doing Autodesk-ish presentations throughout the whole day. Yeah that&#8217;s right, 3DS, XSI, Toxic, and whatever other stuff they&#8217;ve got in their pigsty of a product portfolio. Well, the talks were interesting. Covered quite a bit on Mudbox which included interesting sculpting techniques which I&#8217;m itching to try out.</p>
<p>There was what looked like a permanently unmanned Lucasfilms&#8217; stall, advertising their new Clone Wars animation as well as some &#8220;Jedi&#8217;s Course to 3D Stuff&#8221; via a row of TV screens. There were also the folks from Industrial Light &amp; Magic (ILM) and other companies who showed in-detail work on how things were created for The Golden Compass. Now that&#8217;s some pretty amazing graphics work. How each layer was done, how it was composited, how it was matched into the stock footage, how the &#8220;little green men&#8221; (green-suits) did their jobs, the processes of making the Yeti character (from concept art, turntable, fur, animation, etc) &#8230; etc. Other visual effects that were shown were from some Harry Potter films (pretty awesome scene recreation there), some Warcraft, Bioshock and various game trailers, as well as a variety of mini videos (ever seen Iron Man, Spider Man and The Hulk fight together? &#8211; Spider Man pretty much sucks.)</p>
<p>What interested me most was explanations of industry workflows. Workflow is one of the most important aspects in film and movie creation, as that&#8217;s pretty much how things get done. I daresay I might either humiliate myself due to lack of knowledge or confuse a lot of people if I tried to explain everything I learnt here (especially because workflows change slightly depending on the situation). So I&#8217;m just going to leave it as &#8220;yes, it was very interesting, and you&#8217;ll definitely see a bit on workflow when I post some work-in-progress posts for ThoughtScore in the future&#8221;. Happy? Rhetorical? Yes.</p>
<p>Of course, there was the usual plethora of shady looking Universities and organisations offering related courses. I sifted through the lot and found some that might be interested in personal guidance given my no-income situation. But that&#8217;s all for future investments, so other than &#8220;I got myself a collection of namecards&#8221;, there isn&#8217;t much else I can announce in my post here.</p>
<p>So yeah, other than the indescribable knowledge I absorbed, the motivation (you know, that sudden urge to create something amazing), the nametag and 3D glasses I stole, that&#8217;s really all I can say for SIGGRAPH. The next SIGGRAPH Asia will be in Seoul, which I most definitely will not be attending. I must say, I&#8217;m a bit disappointed at the amount they restrict for people who aren&#8217;t willing to break their banks. Other than that, a very worthwhile trip indeed.</p>
<p>No related posts.</p>]]></content:encoded>
			<wfw:commentRss>http://thinkmoult.com/2008/12/13/back-from-siggraph-asia-2008/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Blender Extraordinaire.</title>
		<link>http://thinkmoult.com/2007/09/26/blender-extraordinaire/</link>
		<comments>http://thinkmoult.com/2007/09/26/blender-extraordinaire/#comments</comments>
		<pubDate>Wed, 26 Sep 2007 10:50:00 +0000</pubDate>
		<dc:creator>Dion Moult</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[lightwave]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[modeling]]></category>

		<guid isPermaLink="false">http://thinkmoult.com/?p=6</guid>
		<description><![CDATA[Following a link found on the popular Blender newscast site BlenderNation.com, I came to a site which compared Blender3D &#8211; a FREE 3D program &#8211; to paid programs such as Maya, Lightwave, Autodesk, etc. The result? Sure, we have our ups and downs, but other than that, Blender is right up there with the big [...]
No related posts.]]></description>
			<content:encoded><![CDATA[<p>Following a link found on the popular Blender newscast site BlenderNation.com, I came to a site which compared Blender3D &#8211; a FREE 3D program &#8211; to paid programs such as Maya, Lightwave, Autodesk, etc. The result? Sure, we have our ups and downs, but other than that, Blender is right up there with the big boys.</p>
<p>Given this information, I don&#8217;t see why Blender just doesn&#8217;t hop right up and declare immense popularity. I guess people don&#8217;t take Blender seriously enough compared to something they feel they &#8220;paid&#8221; for. Or maybe they look at its stunning 12MB filesize. Or maybe they&#8217;re just scared by its cluttered interface. (Yeah, but you get used to it)</p>
<p>What&#8217;s the purpose of this post? Nothing actually. This is another of the 99% of useless blog posts. However, just think about Blender for a while. If you&#8217;re thinking about starting 3D art/animation, why not use Blender?</p>
<p>Decide for yourself: http://www.tdt3d.com/articles_viewer.php?art_id=99</p>
<p>No related posts.</p>]]></content:encoded>
			<wfw:commentRss>http://thinkmoult.com/2007/09/26/blender-extraordinaire/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

