Posts Tagged ‘blender’

Blender Model Repository system upgraded

Monday, August 17th, 2009

Today I just wanted to say that I finally got around to upgrading the system behind the Blender Model Repository. The BMR runs on the Xoops CMS and I can’t say it’s the best CMS I’ve seen. It’s a good many versions out of date and has been in need of an upgrade for quite a while.

Recently we’ve been under attack by some rather pesky bots and even hacking attempts. I don’t condone hacking (unless it’s authorised stress-testing) and feel quite sad that some people would even consider trying to break into a harmless community supporting website.

There were several options for an upgrade, including a fresh install with a manual import, or perhaps just an overwrite of all the valuable files, but in the end it turns out the developers behind Xoops cared about backward compatibility and provided a guide for dealing with such situations.

During the upgrade process, and even when monitoring those would-be intruders I would like to highlight my host, OpticEmpire – their stunning customer service, personable support and hilarious working hours leave little to be desired. If you need a website host, I would recommend them.

Needless to say we are up to date again and I’ve got some upcoming plans for the BMR – but I think I’d better get Eadrax ship-shape first.

Blender 2.5 Features Video

Friday, July 3rd, 2009

blender2.5-dev1Hello everybody, I’m back from my 5 day jungle trek and I’m just catching up on what I’ve missed throughout the week. I was initially going to award you all with a post about the trek itself, but it turns out Jonathan Williamson from Montage Studio (the very same who does the Blender screencasts and gave some good tips for ThoughtScore) has got himself a Blender build for Windows 7 and has recorded a short screencast demo-ing the development.

I am truly amazed with what has been going on and I will definitely throw myself back into Blender this holiday and its stuff like this that really shows what open-source is capable of. Blender is one serious threat to the huge commercial monopoly in the 3D industry. Here is a short list of the features he describes:

  • New design/look
  • Panel splitting/deleting/management
  • Not limited to one window only
  • Massive reorganisation of features that make it more intuitive
  • Real-time playback animation while editing
  • Real-time playback animation while rendering
  • Every single value in Blender can now be animated
  • Support for macro options
  • New transform panel
  • Search option for features

Without further ado:

Clicky here to watch the video.

ThoughtStall

Sunday, June 28th, 2009

The ThoughtScore project is another gypsy on my to-do list along with the BMR. It seems as though the world of 3D graphics and I are drifting slowly apart. It’ll be such a pity to let it go, so I want to make a serious effort and continue the amazing progress I once had on ThoughtScore.

You can see the pitiful post I made after scrolling through history on this page:

http://blenderartists.org/forum/showthread.php?t=88517&page=3

Revive ThoughtScore! I need a plan, a design, something huge! Grab me some pencil and paper, and let’s bring my vision into a reality! I have a holiday coming up, and I hope I can approach this through another angle which should allow me to continue production.

The next post will be in a week’s time because I am going to be stuck in a jungle throughout next week. You will then receive posts in this order: 1) The Trek, 2) New Perspective Magazine Released, and 3) What is becoming of Eadrax.

The Blender Model Repository and BlenderNation: open-source merger?

Friday, May 15th, 2009

2009-05-15-005937_1280x800_scrotAs some might know, Blender is an open-source 3D content creation application – it’s cross-platform, a pioneer in the free 3D application market, and I use it. Not only do I use it, love it, and hang out in the #blenderchat IRC channel on freenode, I host the Blender Model Repository, taking over from Andrew Kator long time ago when he suffered legal issues. It’s been running stable for the past year or so, every so often getting new model submissions, and users finding it a useful resource.

Even if you know nothing about Blender, help me in this open-source dilemma, please read on.

Recently, Bart Veldhuizen over from BlenderNation.com started beta-testing for a new resource sharing system known as BlenderNation Links. BlenderNation, for those that don’t know, is the central news website for all things Blender related. It’s the central hub that Blender development and community news goes through – outside the official blender.org website, which is a bit more boring and just says “hey guys, new version” – as do most official websites. (Just joking!)

I was recently pleased to be given the opportunity to beta-test the new system. Well, this new BN Links categorises things as “individual” items – a model repository, as one might expect is not just one individual item, but instead a whole other resource system. The thing I’m wondering about is “how do I make the repository’s resources just as accessible through the BN Links system?“.

A while back I wrote the second part of my open-source analysis article, called “The Open-Source Market – Limitless and Forever Expanding?” (click it to read the article – it might interest you) One of the conclusions I came up with there was that in the short term, open-source should have plenty of choice and competition, but in the long-term, it must realise the synergy is what is needed to ensure its survival and continued growth. This is a perfect example of this concept in real life. There are two resource sites, one obviously much larger and more popular than the other, originally offering slightly different things. BlenderNation focuses on news, and has a small tutorials/resources section, whereas the BMR (Blender Model Repository) focuses on…hosting models and tutorials. Now BlenderNation wants to increase its focus on tutorials and resources, thus duplicating the BMR’s function somewhat. Is this, perhaps, the time to synergise?

Firstly, let’s get the facts down:

  • BlenderNation is much more popular and well known than the BMR. It also has a cooler name.
  • The BMR is a hub for models. I have no legal right to give all my models/let them be published on BN Links.
  • Competition is good, but function replication is not.
  • I do have the legal right to “link” to each individual model, but such manual addition is tiresome, and will have to be constantly updated as new models come in.
  • The BMR does have a built-up reputation for those that know it. It’s not very nice to say “hey guys, we’ve uh, disappeared – check out this cooler site
  • The BMR is running on depreciated technology – sad but true. Whoops, did I just say that? But hey, if it ain’t broke, don’t fix it.
  • The BMR is a bit like a music collection with some missing metadata. Some files are hosted elsewhere, some don’t have preview pictures. This means that links die out.
  • The BN Links system, from what I’ve seen, seems a lot more flexible and makes it much easier for users to find what they want, which is great for the community.
  • I juggle a lot of projects. BMR maintenance is somewhat of a gypsy on my todo list.
  • I’m human – try ask someone else to delete a section of their site so somebody else can run it. (Ok, that sounded very selfish and attached)

Well. Here’s where you guys come in. To what extent can I realistically share resources, how should this be done, and tell me – is this the time to synergise?

Please leave a comment. Even if you know nothing about Blender.

Poetry Anthology Competition Presentation

Saturday, November 22nd, 2008

I’m taking a bit of a break from my computer, Gentoo, KDE, etc related articles yet again to talk a bit about the vast array of creative and multimedia related creations I produce once in a while. Seeing as you guys must be bored out of your minds from the thumbnails I’ve released of the magazine I’ve been working on, Perspective (see Issue 1, and the more recent Issue 2), I’ve decided to release online a fun presentation I had to do.

The teachers at my school have learned that I know animation, so they’ve taken to shoving every presentation they need at me. This one, being a presentation on a poetry competition (seriously, all I can say is “this is the deadline, these are the themes, get working now”) has sparked off a rebellious nerve in my body, causing some unwarranted video of flying penguins to find its way into the choreography, as well as an opportunity to rickroll my whole school!

Anyways, here is the video:


Poetry Anthology Competition from Dion Moult on Vimeo.

Tools used were Blender and Macromedia Flash. Flash was used for the 2D animation, then exported into Blender. Blender was used for the 3D animation, compositing, and the final video sequencing. A tad bit of Audacity was used as well for sound equalizing and syncing, but that didn’t take up a huge role. Total time taken to produce was approximately 10 hours (including rendering time). Oh, and the stand-up poet clip at the end was compulsory to include, and not part of my doing at all.

And yes, I love the fact that I got to rickroll the entire school.

Other credits go to Florentyna Leow, who gave me the quotes and got the videos of penguins and Rick Astley for me.

Oh, and here’s the link to the Vimeo webpage if you’ve got something against me embedding the video in my blog post. The Vimeo page has a link to download the original 221MB mpg file.

Promise a back-to-techy stuff article soon.

Blender 3D: Architecture, Buildings and Scenery – Review

Saturday, November 8th, 2008

I recently received a book on Blender 3D architecture, Buildings and Scenery from the folks over at Packt Publishing. The author is Allan Brito, those who frequent BlenderNation might have heard his name a few times. I must say, it’s a good book, and I would have no trouble recommending it to folks interested in Blender. Here is my review on it:

Given the limited supply of Blender books available, I believe a book on Blender’s use in architecture is long overdue. Architecture is one of those industries where incorporating Blender into the workflow gives companies an advantage over others, yet the extent to which these advantages are recognised is, simply speaking, dismal. The book “Blender 3D: Architecture, Buildings and Scenery” has managed to address this issue and explain in a clear and concise way the advantages Blender provides, its limitations, and how to implement this tool into existing workflows. This focused approach allows the book to guide anyone, be it a novice or a trained expert, in the use of Blender.

One of the plus points of this book is that it doesn’t try to force the reader into using Blender for all tasks. Unlike other books which would try to promote an “ability to accomplish everything” relying on one program, this book recognises the areas in which Blender is limited, and guides the reader in the use of alternate tools which are more specialised in a certain field. Such examples include The GIMP, YAFRAY, and various script extensions to Blender. When introducing these external tools alongside Blender, the author chooses to focus only on relevant tasks instead of trying to document each feature of the application, which would be highly unnecessary and likely to be inadequate.

Another benefit is that the book explains how Blender is to be used, instead of letting users who are familiar with other 3D packages adjust on their own, since Blender’s interface and highly hot-key driven workflow are often seen as obstacles. This approach, also seen when introducing The GIMP as a tool (which has similar interface issues), gives the reader a firm foundation when using the tool, instead of later developing inefficient techniques when using the application.

Experience in using Blender is not a prerequisite for reading this book. Though the book doesn’t give a reader a lot of practice in modelling, it provides enough information to allow the reader to discover their own modelling style through experience. For those new to 3D graphics, this might be a hindrance, but for those who have used other packages, this would mean that the focus is solely on architecture, and hence a much more enjoyable read. Points are explained clearly and jargon is limited, though it enforces proper terminology when appropriate and covers architectural conventions which makes it easier to incorporate into existing workflows. Furthermore, the book’s focus is on architecture, but many of the techniques described can be applied to other uses, such as photorealistic rendering, modelling techniques, and animating processes.

The language used is informal, friendly and easy to follow, which encourages the reader to decide whether or not certain steps are appropriate for the job at hand, instead of instilling a “word is law” rule in the reader. Diagrams are clearly labelled, though beginners might find they will have to search for buttons and panels, as Blender’s interface is extremely customisable and prone to change in the future.

One demonstration of the books ability to communicate techniques well to the reader is how I was able to follow entire concepts introduced within the book without having to try them out on a computer. Other technically demanding books would normally require experimentation of tools and features before readers could be comfortable with a certain concept.

Unfortunately, the book is based on an older version of Blender. Blender, being open-source, develops all too rapidly, and changes – such as interface rearrangement – can confuse new users. One important example of this is when the book describes a UV editing mode to texture models, the mode of which is now non-existent – it was removed in a recent version of Blender.

Though the book does an excellent job of introducing Blender to architects, one aspect I believe it could expand upon is how Blender is going to progress in the future. Many people are concerned about using open-source applications, meaning that if the book could explain Blender’s rapid growth in popularity – potentially used as a representative for all major open-source applications – this could remove a lot of doubts companies might have.

Also, there were certain simple grammatical and spelling mistakes present within the text which detracted from the professional aspect of the book, which is extremely detrimental when trying to sell open-source software to commercial companies. Some of the formatting was not standardized, and the screenshots showed a lot of different interface layouts, which would confuse new users who are not familiar with Blender’s freedom when customising workspaces. These minor irritations aside, the book’s delivery of points is pretty good.

In conclusion, the book makes clear points, and delivers them in an easily understandable form for any audience. The use of chapter summaries helps the reader understand how each point has benefited them and which techniques should be used when. It takes into account current industry standards, and instead of fighting them, provides viable methods to collaborate with these standards, thus making it easy for readers to realistically apply knowledge they have gained from the book.

…and that’s it! I hope you found it useful, and I’m going to take a break for a few days. If you have any more questions about the book, feel free to drop a comment.

Autodesk acquires Softimage

Monday, October 27th, 2008

As we all learnt from business class, nobody likes a monopoly. The government doesn’t like them, the consumers don’t like them, and well, the employees of the company with any sense of righteousness would not like their work either.

Most famous monopoly debacle of technology? Microsoft. M$. The dicussion starts to die down when it gets to the “I just want to use my computer, and I’m happy” part. This whole Microsoft vs Something Else mainly affected people who were into computers, and liked tweaking, learning under the hood, etc. However, recently it seems as though the 3D artists have something to worry about as well.

Autodesk, which has been denying their monopoly position for quite some time now, has recently taken over (bought) another mainstream 3D application: Softimage, otherwise known as XSI. What are the others that Autodesk have?

Maya.

3DS Max.

Both of which, if they haven’t already caused outcries of recognition, are mainstream 3D applications. The battle somewhat now goes like this: Maya/3DS Max/XSI vs Cinema4D vs Lightwave. Bad for the users? You bet. This means longer release cycles, less variance between applications, less ingenuity of features … need a list? See the Microsoft debate.

Oh wait, did I say that everybody hates a monopoly? What have I been neglecting to mention? Aha! Yes! The open-source folks! Waait, that can’t be right - you say. If anything, they hate monopolies and love competition, I mean, they’re all about freedom, right? How wrong you are! If everybody hates monopolies as much as the open-source folks do, it gives them all the more reason to start using open-source software. This means that the userbase for Blender must increase. Hurrah! … and with Blender 2.5 coming out with major UI upgrades, that’ll make it easier for people to switch. Couldn’t have picked a better time, I say.

I quote from the CGSociety thread about this: no matter what, it’ll be interesting to watch.

3D artists … join the war.

(Read the CGSociety thread to see more discussion by the 3D folks)

Blender Suzanne Awards announced.

Thursday, October 23rd, 2008

When I’m too busy to come up with stuff to show you, I find other interesting news and simply share.

Turns out that the Blender folks have got some nominations for the Suzanne Awards, it’s time to check out what’s great in store for us.

Check it out.

For the sake of a longer post, let’s see what’s going on with my life:

  • I’m about to start working on the next issue of “Perspective“.
  • I’m going to be performing “The Spice of Life” (a modified version) for the awards evening.
  • I’ve officially achieved my Silver Award for the International Award. So I’m working on gold and will be going on another expedition soon.
  • I’m still procrastinating to show you that video I made, my review on a Blender book, the student results of a Blender course I taught, and a couple age-old ISSDC proposals.
  • I might join with the ISSDC again.

Glow Tests

Thursday, September 25th, 2008

Some schancy schmatts with the nodes in Blender showing tests for the shuttle launch scene in The ThoughtScore Project:

…and another version with shameless and blatant advertising scrawled all over it:

More cool stuff and updates and small previews and other jazz to come.

ThoughtScore Updated!

Tuesday, August 5th, 2008

Ahh! ThoughtScore! The finest of all my projects (the slowest, too). Well, it’s been updated!

View the ThoughtScore update!

You know you want to check it out.

Note: the update is my last post on that page. The first post was a pretty old update. You can also check out pages 1 and 2 of that forum thread to see how far the project has progressed.

Well, a picture is worth a thousand words, so here are some wallpaper sized renders (also available in the thread) to entice you to click that link up there. If you’re too lazy to register an account on BlenderArtists.org to comment on that thread, just leave a comment to this post ;)

One of Cicero:

And one of Taras:

And one of the station:

On more unfortunate news, I will be overseas and there will not be an article until the 16th of August. However, I promise sometime on very early September there will be another really huge release by me … something so big it might even shadow ThoughtScore. Now that’s just scary.

Blender 2.46 Released!

Tuesday, May 20th, 2008

It’s out of the trunk, Blender has locked down the SVN, and we’re greeted with a stunning new version from the guys who brought you the most awesome 3D application in the world.

BLENDER

So, what are you waiting for? Get it now and check out the new features.

The two most stunning features I’ll be looking out for in The ThoughtScore project will be the new AAO (Ambient Approximate Occlusion) which will speed up render times when doing horrendously-difficult-to-be-lit scenes such as forests…and remove the trademark grainy-ness of normal AO. Another feature will be the strand shader and rewrite of the particles system. This allows me to do stunning grassworks without killing my computer…what could be better than that?

5 minutes into the program I made this just to test out the newGrass features…check it out: 10 second render time, 20000 particles, along with other effects. Click it to enlarge it. As with other news, I now have done 10 exam papers and I still have another 15 or so to do. I shall give you some previews of what’s new with my portfolio and little graphics work the next post. Also, completely unrelated to previous news, is that the 16th of June is coming up, so buckle your seat belts, and await the notifications.

For all those badgering around on the IRC channel just leave your messages and an email and I’ll get back to you if I’m not online.

Microsoft and Blender – an open-source initiative?

Thursday, May 15th, 2008

Useful information stuff:
70-642 is one of the most complicated test in 642-642 series, after 642-825 and 642-845 and hence a 70-646 professional cannot attempt it without having a EX0-101 or at least a 642-552 to his credit.

Sometime on May 13th, 2008, Blendernation published an article on Microsoft emails Blender About File Format Support.

It’s time to give my oh-so-awesome comments on this subject. For those that don’t know, Blender is an open-source application used for 3D graphic work (modeling, animation, games, etc). Time to clear up some biased comments here: I use Blender for all my 3D work. I love Blender and therefore I want the best for it. However, a big part of the argument is that Microsoft is a huge commercial monopoly and Blender is a rapidly growing open-source (yes, that means free, and free beer too) application. I use Linux. I like Linux. However, this doesn’t mean that I do not like Microsoft. In fact, it doesn’t even mean I don’t like Windows. Heck, if it wasn’t for Windows, I’d not use a computer like I do today. I feel that Windows doesn’t allow me to have as much freedom on the computer (therefore I prefer Linux), but at the same time it has allowed so many people to easily get introduced to computing without having to learn bash first.

Ok, Let’s get back on topic here. Let’s take a look at Blender’s objectives and how whatever sort of deal with Microsoft might affect it. Number one: Blender wants users. It’s growing. Are you saying that weakening Blender’s power on the most popular operating system out there is going to help Blender? I quote ArtIsLight’s comment on the Blendernation article:

Getting rid of the Windows port would be a crippling stroke to Blender, as there are so many users that use Windows, in the business world and for personal entertainment. Is giving support (for MS) causing bloated code or excessive work-arounds to get it to work properly on that OS?

I cannot lie that I used Blender on Windows before I made the switch to Linux. I believe that a lot of Blender users out there do use Windows, and Microsoft knocking at the Blender Institutes door asking to see how they can help support their project is going to help Blender. Let’s take a little step back and look at the original post sent to Ton (Blender big boss).

A good user experience of Blender on Windows is good for your project/community and good for Microsoft.

OK. I don’t care how much you hate Microsoft, that statement is true. Let’s take a look at the next lines:

What we are trying to understand is what file formats, which are not open or not fully open, are impeding the optimal experience with your community. If this is an important issue to your users then it also accrues to the experience in Windows.

I’m not a lawyer and nor am I psychic to know exactly what Microsoft is up to. However, the way I interpret that sentence and the rest of that rather short email is that Microsoft wants to help get that .blend format out there with the boys like .3ds. I do not think that all of a sudden Microsoft is going to turn the .blend into a .msblend and call it a not-open format.

Let’s take a look at Ton’s reaction:

I recently was contacted by Microsoft Development, they’ve assigned one of their people with the job to support open source projects better. Yep, I’ve immediately asked for free MSVC Pro licenses! :)

If a single person knows best whats going on with Blender, it’s Ton. The bit that speaks to me most in that quote above is that smiley face at the end. Especially the straightforward quote of “they’ve assigned one of their people with the job to support open source projects better” leaps out at me. I think Microsoft knows that open-source applications are definitely rising to take their place, and they also know that sticking themselves in a tiny circle labeled “this is commercial land” is not going to help. A comment made on the Blendernation article also mentioned that this isn’t Microsoft’s next evil plan to take over some awesome project but simply some good, well thought-out public relations heist. I agree with that.

I personally think anything that will help Blender receive more (good) publicity that doesn’t ruin its strong bases in open-source attitudes, and multi-OS support is good news.

As a final note, Microsoft managed to spur up 238 (no longer counting because comments are closed) comments filled with some seriously nasty flames and bloodthirsty comments about what is meant to represent a truly open community. Let’s set a better example at looking at this issue from Blender’s point of view, and not from which OS is crappier.

The cake is a lie.

Comments? (If you want to flame, send me an email! It’s private and I train GMail’s spam filter! dionmoult[at]gmail[dot]com)

CM Updates

Tuesday, February 19th, 2008

Some interesting things to talk about on this post. Firstly, sorry about the delay on posting, as I never really find the time for these things. Well, cobramilk.com now allows Guests to vote on all submissions on their sites! This is an awesome update, and means you don’t have to register to have all the fun! Well, if you want your vote to be worth more, or if you want to submit your own creations, you’ll have to register an account. So go check them out. I’ve made a forum thread about it on the CM forums. Next things up will be a nice design update to some of the forum pages, and a little treat I’m going to keep secret for now on CM.

Also, the Blender 2.46 has been up on the BCon, so that’s just … wow, I still have a lot to play around with, but you can see a list of features here: clicky. Mr Bomb (well known character modeler) and I have taken up a 3D freelance project (my second 3D related commercial project!) but that should be over in 1 or 2 weeks. If I’m allowed, I will post the finished project here. Also, I’m back on IRC! I’ve finished my Duke of Edinburgh camp, which included a weekend of forest trekking 6-8 hours a day. You can again catch me on #e2-productions on the irc.freenode.net server.

Soon I’ll release “Bleeding Edge” updates for the POSE2 systems and the members module, which is nearing completion. This means that you can download it even if you don’t have access to the version control server (available on request when I’m online on IRC – so you can add your own updates to it!) Also, my art coursework is done and I’m full up to my neck in art work to complete for my final exam, so that means that some traditional artwork (sketches, paintings, etc) will be added to my never ending portfolio.

Also, take a look at the l-system which I’ll do some tests on in order to find out how to best make a forest scene.

I promised you an update:

Monday, February 4th, 2008

So, firstly, you can now visit http://e2-productions.com/ and see the awesome new work-in-progress. So far all that is up is a very simple website layout, a home page with some brief information, and a resources page. Upcoming soon in the world of Moult will be some awesome updates to Cobramilk.com, including a special edit in their voting system, a members module to allow you to register an e2-productions.com account, and a whole stack of documentation. I’m going to be going to Penang from tomorrow until Thursday, so I’ll be out of action. However, I’m showing you some pictures to keep you happy knowing that I’m actually doing stuff.Doesn’t he look cool, just like a grumpy, cranky, eccentric weird guy? (unfinished)
…and we’ve also got a little get-together with the Earth and my Space station:
Sorry for the small size, they’re only meant to be previews. When I feel like it I’ll post a much bigger update in the official ThoughtScore work-in-progress thread on BA.

Looking forward to your comments! Always remember you can catch me on the IRC server irc.freenode.net on the #e2-productions channel!

Blender Extraordinaire.

Wednesday, September 26th, 2007

Following a link found on the popular Blender newscast site BlenderNation.com, I came to a site which compared Blender3D – a FREE 3D program – to paid programs such as Maya, Lightwave, Autodesk, etc. The result? Sure, we have our ups and downs, but other than that, Blender is right up there with the big boys.

Given this information, I don’t see why Blender just doesn’t hop right up and declare immense popularity. I guess people don’t take Blender seriously enough compared to something they feel they “paid” for. Or maybe they look at its stunning 12MB filesize. Or maybe they’re just scared by its cluttered interface. (Yeah, but you get used to it)

What’s the purpose of this post? Nothing actually. This is another of the 99% of useless blog posts. However, just think about Blender for a while. If you’re thinking about starting 3D art/animation, why not use Blender?

Decide for yourself: http://www.tdt3d.com/articles_viewer.php?art_id=99