Dion Moult Seriously who ever reads this description.

Posts Tagged ‘blender’

A Beaglebone, a Blender, a Board, and a Swarm.

Hardware isn’t generally my thing. When it comes to software, I like to break and create. But in my opinion, hardware should just work. But even though that’s another story altogether, it did explain my apprehension when I greeted the UPS guy one morning delivering a BeagleBone Black. Let’s begin with the BBB. It’s a […]

My latest architectural renders

Now that I’ve finished my second year of architecture, I’ve started to develop a much faster workflow when it comes to churning out architectural renders. From being asked to make animations within really tight schedules, to having to produce presentation-ready drawings in a short period of time, being able to do the graphical equivalent of […]

Makerbotting beavers

A while back, I started modeling a 3D beaver. No – this wasn’t the beaver I modeled for my animation “Big Rat” at least 5 years ago, this is a more recent one. In fact, after I had fun printing Suzanne, I had so much fun I decided I would print a beaver next. Whoops. […]

Tears of Steel open-source movie by the Blender Foundation out now!

http://tearsofsteel.org/

Game of Homes opening sequence animation

This week, and to be more specific, yesterday, today, and tomorrow, the Architecture Revue Club from the University of Sydney will present Game of Homes, the 2012 annual performance. As mentioned before, apart from musical director, I also did some AV stuff – such as this opening sequence. Check it out :) It was essentially […]

Blender 3D printed Suzanne model

Hot smokes, it’s been two months. Hopefully a monkey head will fix it! It’s Suzanne, Blender‘s mascot monkey 3D printed with a Makerbot. It’s about 45x40x50mm from a 3mm black plastic spool, and sits on your desk on on your keyboard staring at you with its docile eyes. It’s a little lumpy, mainly due to […]

Back in Malaysia, and other things I have dabbled in.

Blog posting has been slow lately. This is mostly due to real life and connectivity issues, but despite this I have had some time to dabble in the various public projects I juggle. The pace is not rapid enough to be able to keep up a alternate-day post like I used to, but is suitable […]

Free textures from CarriageWorks

Firstly, some apologies for the lack of life on this blog. Things are trickling in and you can actually keep an eye on WIPUP for incoming updates on my projects that I won’t write about in thinkMoult. Just down the road from my faculty building is a site called CarriageWorks – it was an abandoned […]

Cinematic Perception film entry

Hey folks, I haven’t posted anything since the SLUG meeting for (what should be) obvious reasons. University has started and it takes a little time for me to adjust back into a schedule after almost a year without one. I’m still working out the kinks to juggle university, freelancing, family time, thoughtscore, wipup, sports, music, […]

Toronto’s “mini-sprint”, and Sydney’s KDE/FOSS Community

During the holidays I met up with Eugene Trounev, (aka it-s), one of KDE’s awesome artists to discuss our reorganisation of KDE.org and the design aspects of it (which is coming soon in the series). It was a 2-day meeting and it was my first time meeting another KDE enthusiast face-to-face, as given my inconvenient […]

One project finishes construction, another starts.

Blog posts are getting a little r- wait a minute- oh, there haven’t been many blog posts! This of course doesn’t mean I’ve been lounging around doing nothing, but probably means I’m doing more since I’m not clearing out the random gunk that accumulates in that little hole in my brain. Anyways, firstly the project […]

Hello 4.5, hello ThoughtScore.

KDE 4.5 is out! (Yes, I am a little late) I was really happy to have contributed just that little bit to this release and hopefully that trend continues. Just wanted to say how much I appreciated this DE and to congratulate and thank everybody for their hard work. Something else that could be interesting […]

Rigging a machine.

Things have been going absurdly slow lately. No commits to WIPUP. No new ThoughtScore models (though a few more seconds of video have been added). Nothing open-source related (except for trying out the Ubuntu beta1 on a box). Even schoolwork has slowed. Because I fully emphathise that people with a grip of things wouldn’t give […]

Blender Model Repository system upgraded

Today I just wanted to say that I finally got around to upgrading the system behind the Blender Model Repository. The BMR runs on the Xoops CMS and I can’t say it’s the best CMS I’ve seen. It’s a good many versions out of date and has been in need of an upgrade for quite […]

Blender 2.5 Features Video

Hello everybody, I’m back from my 5 day jungle trek and I’m just catching up on what I’ve missed throughout the week. I was initially going to award you all with a post about the trek itself, but it turns out Jonathan Williamson from Montage Studio (the very same who does the Blender screencasts and […]

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