Dion Moult Seriously who ever reads this description.

Game of Homes opening sequence animation

This week, and to be more specific, yesterday, today, and tomorrow, the Architecture Revue Club from the University of Sydney will present Game of Homes, the 2012 annual performance.

Architecture revue Game of Homes official poster

As mentioned before, apart from musical director, I also did some AV stuff – such as this opening sequence. Check it out :)

It was essentially a one-man rush job. Blender was used for most of it, except for adding the credit names, which was done in Adobe Premiere. The few image textures that were used were done in the GIMP. Total time taken including rendering was ~4 days.

Rendering was done with Blender Internal, with an average of ~20 seconds per frame at some silly arbitrary resolution ~1100x~500px. BI was the obvious choice for speed. Blender VSE was used for sequencing and sound splicing.

The workflow was a little odd – essentially post processing was done first, followed by basic materials, and then camera animation. Based on the camera animation modelling and material tweaking would be done as necessary.

Comments welcome :)


1 Comment

Sydney revue coming up from the architecture faculty! - thinkMoult says: (26 August 2013)

[…] As some might remember, I was involved in a Sydney revue last year by the university of Sydney architecture faculty as the musical director. It was called Game of Homes (a shameless pun on the Game of Thrones series). Not only was I involved with music, it also gave me the wonderful opportunity to create a 3D animation for its opening sequence based on the original (and very well done) Game of Thrones sequence. You can view the animation sequence and corresponding revue poster in this post. […]

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