Dion Moult Seriously who ever reads this description.

Holiday plans.

This coming Sunday (25th) the first WIPUP beta version will get released. I’ve been working hard to ensure that this first beta truly will be feature-complete and bug-free. I was quite delighted this morning when I found a few Brazillian game developers had tried out WIPUP (and a few of its live-only features succesfully) for an RPG they were making – it was all in Portuguese, but it was a great feeling nonetheless. I hope more people can find use for WIPUP and enjoy using it just as much as I have.

One of the reasons I developed WIPUP was to be used as a long-term infrastructure for myself – a way to log and see my progress through time. A phrase I like to use here is insight through hindsight. This of course means that since this is the first so-called stable release of WIPUP, I’m going to take a break from developing it (desktop clients, APIs and the such will have to wait) and resume my personal, more creative projects.

I’ve spent the past week porting over the remains of The ThoughtScore Project’s original thread on BlenderArtists to the WIPUP Project. I shall spend my time over the next week to pick up all those Blender save files that have spread across my hard disk and get ready to resume work on ThoughtScore.

I’m also starting a new composition. After every composing session I shall snapshot the score and perhaps a short clip of me playing what I’ve got so far. You can check out the WIPUP project for it.

Also if you need a webdev job, you can ask the folks at the company I’m now working for, OmniStudios.

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2 Comments

Erik Kylén says: (27 July 2010)

Wow, Dion! I checked out the trailers/images from ThoughtScore and I’m really impressed by your work! Can’t wait to see the final thing :) That forest, how long did it take to render that? What computer are you on?

Dion Moult says: (27 July 2010)

Hey there Erik – that clip is terribly outdated :) It might as well be completely redone now. The forest actually didn’t take that long to render, perhaps around 5 minutes if I remember correctly. I’m still on my laptop (something I can blame my lack of progress on hahaha).

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