Dion Moult Seriously who ever reads this description.

ADOM: Game review.

I’m not a gamer. I don’t mind playing games, they’re fun. However I don’t see any sense in wasting a good majority of my day playing a game. Games attract me because of the intellect and flexibility within them, not so much the advance in graphics. Replay-value is probably what I weigh as most important for a game.

A good while back I was – I admit – searching for a game for my computer. As I was on Linux, the game had to be 1) Linux-compatible, 2) Free, and 3) Not lag. A quick public question in IRC came up with the answer: ADOM – Ancient Dungeons of Mystery.

It’s a command-line run game – a roguelike. For those unaffiliated with this genre a picture speaks a thousand words:

adom

Ok – it already looks ancient. As you might’ve guessed, it’s all text based, and you move about just like you would in any modern day RPG. The story revolves around you as a young explorer trying to discover the source of some evil thing called chaos that is destroying your world. You complete quests and learn through experimentation how to survive in this magical and mysterious world.

Being text-based, it allows me to play it when SSH’ed in remotely. This is a very ideal scenario for people who don’t do gaming seriously like me. It also helps that you can pretty much stop playing anytime and resume later exactly where you were without fear of the consequences.

What makes it fun is the flexibility and complexity of the game. There are a lot of things you can do – there are even several ways of winning. For example, I can attack a monster by throwing my hat at it – it probably won’t be very effective, but you get the idea. Or I could kill some rats and eat their corpses – or if there was a cat nearby I could feed it some rat corpses and it might become my pet. There are spells, races, classes, potions, herbs, weapons, shields, clothing, amulets, gods, quests, pets, shops, skills, talents, curses, special effects – you get the idea: it’s detailed. You can do a lot of stuff – and stuff you do affects stuff that happens to you. Heck, locations are randomly generated every single time you play the game. If that’s not awesome replayability, I don’t know what is. ADOM’s Wikipedia entry says a lot more about it than I can mention in this post.

Don’t be fooled by the hideous graphics – or lack of graphics. It’s a challenging and interesting gaming experience. I still haven’t won it – not even come close. True I’ve only played it 20 times or so (savefiles are limited to one per character, and once dead, that’s it. No saves), but yes, it’s challenging. You actually have to reason once in a while.

Just because it’s a console-based game doesn’t mean it doesn’t play nice with Windows or Macs. If you’re looking for an interesting gaming experience to try out next weekend I would recommend ADOM. Just a note: it takes time to learn, and it’s hard – don’t be discouraged if you keep on dying.

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7 Comments

Gen2ly says: (19 September 2009)

You might wanna check out DROD

http://forum.caravelgames.com/viewsitepage.php?id=90294

Deadly Rooms of Death that’s sorta like ADOM. Turned based games that requires wit rather that strength. Almost every room is a puzzle you have to solve, lots of fun. Most of them are for windows but he did make one of them for Linux.

Dion Moult says: (19 September 2009)

Thanks Gen2ly, I’ll keep that in mind. That post was actually in my drafts queue for a while and the last time I played ADOM was a good several months ago. When I get some time to kill I’ll consider it again.

hari says: (19 September 2009)

Even though I am somewhat old fashioned in my taste in gaming (think Pacman, bricks) I shrink from trying these text-based games purely because the text mode is confusing and cluttered in my eyes.

I would even try such a game with bare minimum graphics (as in lines, circles and dots etc.) but these text screens are very disorienting.

Besides, I would rather play a good graphical in-depth strategy game in preference to a dungeon crawl type adventure. Guess it’s all in the taste of the individual programmer.

hari says: (19 September 2009)

Sorry, I meant individual gamer.

Dion Moult says: (19 September 2009)

I could never play Pacman for more than 30 seconds. Not because I die within 30 seconds but just because to me it’s probably the dullest thing next to watching grass grow.

Good graphics do appeal to me, but it must be balanced with the complexity of the game mechanics.

hari says: (20 September 2009)

I think Pacman is a game with tremendous tactical depth in real time. Choosing the best path to get the maximum score as well as avoiding the path of the ghosts is something that really appeals to my intelligence. It’s not just mindless going-around-the-maze kind of game. The ghosts, if programmed well, add an excellent component to it and make it a challenge to push yourself to a higher score while at the same time being safe.

I think it depends on which version of Pacman you play. If you play a Pacman where the ghosts are more “intelligent” and give you a challenge, I think it is a great time-killer. Making the decision when to go after the bonus or when to get at the power pill is again a very tactical aspect of the game.

thinkMoult - Hello, world! « says: (20 September 2009)

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